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Luke Gulyaev
Luke Gulyaev

Wii Play ((LINK))

Wii Play is a party game consisting of nine minigames[1] that make use of the Wii Remote's several unique features. These games can either be played in single-player mode or in a two-player multiplayer versus mode in which each player's number of wins are recorded.[2] Upon starting the game, only one of the featured minigames is accessible, but the other eight are systematically unlocked as the player tries each one.[3] The player is able to use their own custom Mii avatars created through the Mii Channel, who appear in several of the included minigames.[3] High scores are saved when playing in single-player mode, and achieving certain high scores awards the player with bronze, silver, gold and platinum medals for the respective game, along with a message sent to the Wii Message Board containing a short tip for that respective game.[2]

Wii Play

A shooting game similar to Duck Hunt[1] in which players go through several consecutive rounds of shooting objects that appear on the screen by pointing the Wii Remote at the Wii's sensor bar to aim and firing with the controller's trigger button.[4][5] Objects include balloons, bullseye targets, clay disks, tin cans, and UFOs which descend from the sky and attempt to abduct tiny copies of the player's Mii. Extra points can be earned by shooting several objects consecutively without missing,[6][7] and ducks also occasionally fly across the screen which can be shot for additional points.[5] The game's multiplayer mode has two players competing to earn the highest number of points; conversely, a second player can join during single-player mode and help player one earn points.[6]

Crowds of unique Mii characters gather on the screen, out of which the player must locate certain Miis whose qualities pertain to the instructions given to the player, such as locating two identical characters or locating the fastest-moving character in a crowd of walking people.[8] In single-player mode, the player must get through as many stages as possible before the time limit runs out, with each Mii found extending the number of seconds left on the timer and giving a certain number of points depending on how quickly the player locates and chooses them.[8] In multiplayer mode, two players compete to find the highest number of Mii characters within two minutes. Choosing an incorrect Mii in single-player mode removes a number of seconds from the timer, while in multiplayer mode the player who picks the incorrect character loses points.[6]

A standard game of table tennis, in which the player volleys a ping-pong ball back and forth by pointing at the sensor bar and moving the Wii Remote from side to side.[9][6] In single-player mode, the player cooperates with a computer player in order to rally the ball back and forth with each other as many times as possible.[6] In multiplayer mode, two opponents compete to hit the ball past each other in order to score points, with the first player to achieve 11 points winning.[6]

The player controls their Mii character around an open background via the Wii Remote pointer and tries to burst large, falling bubbles and prevent them from descending to the bottom of the screen, twisting the Wii Remote in order to rotate the character and fit them into the silhouettes on the bubbles and pushing certain buttons to cycle between different poses that the Mii can strike in order to conform to the shapes of the silhouettes.[9] The game is over once the player allows three bubbles to float past them and reach the bottom of the screen. In multiplayer mode, red and blue bubbles pertaining to each player's respective color fall down, and players attempt to get the highest number of points with each player losing a point if a bubble in their color falls to the bottom.[10]

An air hockey game comparable to Pong[5][8][11] in which two players try to hit a laser puck across the screen into the opponent's goal using a paddle controlled via the Wii Remote pointer.[10] The paddle can be twisted around by twisting the Wii remote in order to hit the ball in different directions.[8] Single-player mode is a two-minute match against the CPU, whereas in two-player mode, the first player to score eight points wins.[10]

A simplified nine-ball game of pool.[11] In the game, the player uses the Wii Remote like a cue stick to strike the cue ball, which can be hit at different angles in order to add spin or execute jump shots.[11] The player can also toggle the in-game camera angle between a top-down view and a view from behind the cue ball.[9] The game ends when all object balls have been pocketed.[9] Points are earned differently depending on the game mode; in single player mode, it's determined by the number of turns taken to pocket all of the object balls, while in multiplayer mode, points are earned corresponding to the number on the object ball that is pocketed. In both game modes, points are taken away for committing a foul shot.[12]

A game of fishing in which the player attempts to catch different types of fish swimming in a pond within a set time limit. The player uses the Wii Remote like a fishing pole, lowering it to move the hook into the pond and quickly pulling it upwards once a fish grabs onto it while moving the remote in different directions to move the hook through the pond.[9] Points are given and deducted based on the different types of fish that are caught; additional points are awarded for catching a fish corresponding with the bonus fish type, which continually changes. In multiplayer mode, two players compete to obtain the highest score.[13]

The player controls their Mii character riding a cow as they attempt to negotiate a short course within a time limit while knocking down scarecrows and avoiding hurdles.[14][9][13] The game is played by holding the Wii Remote horizontally and using it similarly to a steering wheel:[11] tilting the remote left and right to steer the cow; tilting it forwards or backwards to accelerate or decelerate, respectively; and quickly shaking the controller upwards to jump.

A top-down combat game similar to the Atari game Combat[9][11][15] in which the player maneuvers a small tank through several stages and fights enemy tanks.[16] The only included minigame that can be played using the Wii Nunchuk,[17][11] the tank is moved using either the D-pad or the Nunchuk's analog stick, while the tank's gun turret is independently moved by aiming the Wii Remote at the sensor bar.[18] The tank can fire shells from its gun and place land mines on the ground.[11][16] Each of these shells can ricochet off of a wall once.

In single-player mode, the player is given three lives at the start of the game and receives an extra life after every five missions completed, with the game ending if all lives are lost.[16] Prior to earning a gold medal, a single-player game ends at the 20th stage, but there are a total of 100 missions which can be played through after earning a gold medal for completing mission 20 on a previous run. In multiplayer mode, two players progress through the missions, competing to destroy the most enemy tanks. The game ends if both players lose their tank in the same mission, though a player who is defeated in a mission comes back if the other player clears the mission.[16] Only the first 20 missions are accessible in multiplayer mode.

Wii Play was first publicly announced at a press conference held by Nintendo in Japan under the name Hajimete no Wii, where it was shown to be a compilation of the demo games shown off at E3. Nintendo announced that the game would be released in Japan on December 2, 2006 as a launch title for the system, and that it would also be bundled with a Wii Remote at its release.[21] It was later made playable at the Nintendo World event in New York on September 14, 2006, where all nine games were presented, now much closer to their final versions than the demos at E3, and support for the Wii's Mii characters was officially revealed to be part of the game.[22][23] Miyamoto wanted Play to be a pack-in game instead of Wii Sports, but then-president of Nintendo of America, Reggie Fils-Aime, objected on the grounds that Play would not provide a complete entry-level experience for the console.[24]

Common Sense Media gave the game 3 stars out of 5, concluding that the game "isn't as fun as Wii Sports."[32] The reviewers at Electronic Gaming Monthly gave the game varying scores of 6.0, 4.5 and 5.0, stating that while "anybody can play it, including grandma,... [y]ou'll probably be bored in minutes".[33] gamesTM gave the game a more scathing reaction, scoring it 3/10 and stating that "Even the games that do work break down due to a combination of being extremely bland or too repetitive", and even that the strongest game, Shooting, "loses its charm as soon as you realise the targets follow a similar path every time you play".[34] Pete Metzger of Variety, who reviewed the game alongside Fuzion Frenzy 2 for the Xbox 360, was highly critical of the game, calling its controls "a step backwards" from the innovation presented in Wii Sports.[35] GamePro reviewer "The Grim Wiiper" called the nine included games "repetitive and mediocre," but believed that the game's included Wii Remote "makes the whole package much more compelling."[28] IGN Australia were more positive in their reaction, awarding the game 8.3/10, saying that it was "effectively being sold at A$10 on top of the cost of a wiimote" and that "as a training game, it succeeds completely".[29] Official Nintendo Magazine also praised the game and gave it 91%, describing the games as "surprisingly addictive" as well as citing the value of supplying an additional Wii Remote.[30]

  • North American bundle box art - notice the white Wii Remote.Developer(s)Nintendo EADPublisher(s)NintendoRelease Date(s) Wii NA: February 12, 2007

  • JP: December 2, 2006

  • EU: December 8, 2006

  • AU: December 7, 2006

  • KO: April 28, 2008

Platform(s) Classification(s)This game is a Touch! Generations game This game has playable MiisGenre(s)PartyRating(s)ESRBPEGICEROACB03 041b061a72


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